add gamification characters (Duolingo-style mascot catalog)
New progress.Character model: an admin-managed catalog (same pattern as subscription.Plan) of selectable mascots, each unlocked once the user's XP crosses unlock_xp. No separate ownership table yet — unlocking is a pure function of UserStats.xp, kept intentionally minimal since this is the first of an incremental rollout the senior asked for. - GET /api/characters — catalog with per-user unlocked/selected flags - POST /api/characters/select — picks an active character, rejecting ones the user hasn't unlocked yet - UserStats.selected_character_id tracks the pick - seed_test_data now seeds 4 sample characters (owl/fox/turtle/lion) for local/staging testing Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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# Generated by Django 5.2.17 on 2026-09-06 10:17
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from django.db import migrations, models
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class Migration(migrations.Migration):
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dependencies = [
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('progress', '0001_initial'),
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]
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operations = [
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migrations.CreateModel(
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name='Character',
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fields=[
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('id', models.BigAutoField(auto_created=True, primary_key=True, serialize=False, verbose_name='ID')),
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('slug', models.SlugField(unique=True)),
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('name', models.CharField(max_length=50)),
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('icon', models.CharField(max_length=100)),
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('unlock_xp', models.PositiveIntegerField(default=0)),
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('order', models.PositiveIntegerField(default=0)),
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],
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options={
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'ordering': ['order', 'unlock_xp'],
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},
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),
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migrations.AddField(
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model_name='userstats',
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name='selected_character_id',
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field=models.IntegerField(blank=True, null=True),
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),
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]
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