add gamification characters (Duolingo-style mascot catalog)
New progress.Character model: an admin-managed catalog (same pattern as subscription.Plan) of selectable mascots, each unlocked once the user's XP crosses unlock_xp. No separate ownership table yet — unlocking is a pure function of UserStats.xp, kept intentionally minimal since this is the first of an incremental rollout the senior asked for. - GET /api/characters — catalog with per-user unlocked/selected flags - POST /api/characters/select — picks an active character, rejecting ones the user hasn't unlocked yet - UserStats.selected_character_id tracks the pick - seed_test_data now seeds 4 sample characters (owl/fox/turtle/lion) for local/staging testing Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -40,3 +40,26 @@ class UserHeartsResponseSerializer(serializers.Serializer):
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maxHearts = serializers.IntegerField()
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nextRefillAt = serializers.DateTimeField(allow_null=True)
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isUnlimited = serializers.BooleanField()
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class CharacterSerializer(serializers.Serializer):
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characterId = serializers.CharField()
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slug = serializers.CharField()
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name = serializers.CharField()
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icon = serializers.CharField()
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unlockXp = serializers.IntegerField()
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unlocked = serializers.BooleanField()
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selected = serializers.BooleanField()
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class CharacterListResponseSerializer(serializers.Serializer):
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characters = CharacterSerializer(many=True)
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class SelectCharacterRequestSerializer(serializers.Serializer):
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characterId = serializers.CharField()
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class SelectCharacterResponseSerializer(serializers.Serializer):
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characterId = serializers.CharField()
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selected = serializers.BooleanField()
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