New progress.Character model: an admin-managed catalog (same pattern as
subscription.Plan) of selectable mascots, each unlocked once the user's
XP crosses unlock_xp. No separate ownership table yet — unlocking is a
pure function of UserStats.xp, kept intentionally minimal since this is
the first of an incremental rollout the senior asked for.
- GET /api/characters — catalog with per-user unlocked/selected flags
- POST /api/characters/select — picks an active character, rejecting
ones the user hasn't unlocked yet
- UserStats.selected_character_id tracks the pick
- seed_test_data now seeds 4 sample characters (owl/fox/turtle/lion)
for local/staging testing
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
next_refill_at was set on UserHearts but never read or recalculated,
so a heart lost to zero never came back. UserHearts.apply_regen() now
catches up missed 24h intervals on read/deduct, and lose_heart() starts
the timer only when it isn't already running.
Any user with an active (non-expired) subscription now skips heart
deduction entirely, regardless of which plan they're on — good enough
for now until per-plan perks are needed.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>