Diagrams: 14 kinds drawn by the app (plane with constructed points, graphs with
computed roots/extrema/tangents, number lines with intervals, solids, charts,
tables, Venn, mapping, trees, fractions, grids, groups, clock). The catalog is
split by topic and only the matching sections go next to a question (200-1073
tokens instead of 1854). parse() repairs slips seen on 96 real book problems:
Persian digits in JSON numbers, 2*pi, // comments, bare items, Venn with
Persian set names. Measured: 45/48 valid on the second round, 0/8 on plain
arithmetic; visual review of 83: 64 right, 3 weak, 16 wrong.
Content: 82 new questions so no island has fewer than four; fill_lesson_texts
writes Unit.blurb (58) and Lesson.example/steps (590) from verified book
problems, never the lesson's own quiz problem. seed_content only fills empty
fields, so admin edits survive a deploy. Tedi unlocks at 500 xp.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The model ends a shape question with <diagram>{json}</diagram>; rag/services/diagram.py
splits it off before mathtext, validates it against a whitelist and stores it on
Message.diagram (ai_tutor.0006). It reaches the app in the SSE done event and in
conversation history. Prompt tutor-v6-diagrams; a hint next to the question (shape
words only) raised gpt-4.1-mini from 3/12 to 12/12 diagrams, 0/8 on arithmetic.
progress.0005 adds tedi (600 xp) to the companion catalog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Tutor (prompt tutor-v3-stepwise-plain): plain text instead of LaTeX/markdown,
with rag/services/mathtext.py converting whatever still slips through; full
step-by-step solutions with a check before the final answer; three tones by
grade; the last 6 messages of the conversation go to the model and follow-ups
are no longer served from another user's cache; book solutions the checker
disputes are kept out of the context; a questionId gives the tutor the
practice question and the student's wrong answer. /api/health reports when
the AI credit runs out. rag_model_benchmark compares chat models on verified
book problems (run on the server; credit ran out mid-run).
Map: only lessons that have questions count toward finishing an island,
lessonIds[0] / nextLessonId is always the next lesson to play, and a finished
island stays finished. The Seyar characters (sigma/delta/pi) are seeded.
Audit fixes, each reproduced before fixing:
- the plan is stored on the order, so paying a monthly order after starting
a yearly checkout no longer grants a year
- opening checkout no longer demotes an active subscription; renewals extend
from the current expiry; expired subscriptions are not reported active
- one discount code per order and only before the gateway; a 100% code
completes the purchase; lost Zarinpal confirmations are re-verified
- the unused /api/payment/webhook "mark paid" endpoint is removed
- XP counts only answers recorded on the server
- 6-digit OTP, each code dies after 5 wrong guesses; POST /api/auth/logout
- a guest who signs up keeps their account and progress (test phones excluded)
- affiliate commission on the first real payment; guests excluded
- parents with several children no longer get a 500
- SQLite runs transactions IMMEDIATE, since it ignores select_for_update
- admin login is rate-limited; display names drop phone numbers and links;
userQuestion is capped at 2000 characters
- server-side heart enforcement exists behind HEARTS_ENFORCED (off until the
frontend handles 403 no_hearts)
Not done on purpose: rotating the server's secret key and moving to Postgres.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Each heart used to take 24 hours, so a student who lost all five waited up to
five days. Now one heart returns every 5 hours, and 24 hours after the first
heart was lost they all come back at once (the owner's call). /api/user/hearts
reports both times (nextRefillAt, fullRefillAt); an existing timer longer than
5 hours is shortened the first time it is read.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New progress.Character model: an admin-managed catalog (same pattern as
subscription.Plan) of selectable mascots, each unlocked once the user's
XP crosses unlock_xp. No separate ownership table yet — unlocking is a
pure function of UserStats.xp, kept intentionally minimal since this is
the first of an incremental rollout the senior asked for.
- GET /api/characters — catalog with per-user unlocked/selected flags
- POST /api/characters/select — picks an active character, rejecting
ones the user hasn't unlocked yet
- UserStats.selected_character_id tracks the pick
- seed_test_data now seeds 4 sample characters (owl/fox/turtle/lion)
for local/staging testing
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>